View Full Version : mobius news
February 4th, 2002, 11:48 AM
So wheres the information on the game? Not much has been said, since the convention. Last time i heard mobius were still trying to secure a deal with a distributor (week after the convention).
has this game flopped or what? can anyone state otherwise
I just hope that if it does ever claw its way out of the ground, that it doesnt suffer the same fate of a very similar game. Namely "from dusk till dawn", which took 3 years in making and eventually appeared to look very outdated compared to its rivals.
anyone got any news / opinions on this????????
February 7th, 2002, 09:52 AM
alas as i thought, no news is often as good as, er well no news... perhaps gordon @ mobius, might like to comment?
February 7th, 2002, 10:49 AM
Gordon and Mobius are very busy right now working on getting this game going. They don't exactly have a lot of time to post messages each week updating us.
February 7th, 2002, 01:01 PM
Ok Dave, but assuming that the community here is there "target audience" for the game (along with the general gaming community too). I would have expected a few regular postings from mobius (not weekly as you put it?) but to keep the fans interested.
Given the discussions at the con, and with mobius, it would seem that as a developer seeking to potentially market a product which is "true" to the writing and genre of the books. Here would be an ideal location. As in previous discussions on the game content that have involved mobius staff...to put up snips of information would you not agree?
February 7th, 2002, 02:14 PM
I would agree, but not much use marketing a game if you can't finish it because you spend your time marketing. smile.gif
Soon there should be some news... as always - when we know - you know.
February 26th, 2002, 01:10 PM
Hi chaps. Long time no chat. Sorry, things have been very hectic around here, and I'm not surprised to see dark murmurings about the Necroscope 1 project.
To try to put your minds at ease the project IS coming along nicely. As I think I said at the KeoghCon (or maybe it was Gordon, I always get us mixed up tongue.gif ) we are developing this game as a fully internally funded project until such time as we deem it good enough to let publishers see it. The further down this line we go, the less likely the game's vision is to be watered down and compromised. Publishers (bless 'em) have certain slots to fill in their release schedules, if a game is vague about its direction, it is all too easy to allow it to be moulded into the form that the publisher thinks best fits their catalogue. We could not countenance that happening to Necroscope.
What was shown at the KeoghCon was little more than a technical demo, bearing as much resemblance to the actual game as an egg does to a 18-foot alligator. The work that has been underway during what you guys have probably perceived as a quiet time, has taken the demo from the egg stage into the big and scaly with sharp teeth stage. The game has a large cast of characters built, many locations lovingly constructed and detailed, and a large amount of dialogue already written.
All this said, we still have not approached a publisher, and will not until our high internal standards have been met. These standards should guarantee that the game does not look dated on release, and will become a franchise in and of itself, publicising the work of the good Mr Lumley in areas that have thus-far remained un-corrupted by Lumlian influence (pause for maniacal laughter and lightning flashes).
In conclusion, it's in hand. It will be published. And you'll like it... I promise.
[ February 26, 2002, 10:11 AM: Message edited by: Ian ]
February 26th, 2002, 02:00 PM
Can you tell me if it's coming out on gamecube as that'll be a sure fire way to make my mind up over that and PS2
February 26th, 2002, 04:16 PM
OOh! A PC version would be nice! I'm not really a "Console" kind of guy... (however I appreciate that the PC is an absolute "tinker" to develop for).
February 27th, 2002, 07:28 PM
Okay, on the platform point, we are developing on PC, but not with the aim of a PC release necessarily. Our engine and all of our technology are primarily geared towards PS2, initially at least. The version which we offer to the right publisher will, without doubt, be on the Sony platform.
This is not to say that we have not bourne the idea of an X-Box, or even GameCube release in mind. In fact, the idea of a multi-plaform title could potentially benefit the Necroscope franchise, which is so important to us all. I would say that the chances are that Necroscope 1 will be PS2 based, with the possibility of different platform variants, but that the following titles will be on the platforms that most complement the game style itself. I do not even rule out the possibility of a Gameboy Advance version. The sheer weight of technical skill and artistic flair that the Mobius Handheld division have would make a Necroscope GBA version a guaranteed success.
But I digress. Expect PS2 initially. See what develops later.
I thank you guys for your continuing interest, and forbearance in regard to our laxity in keeping you informed. I won't promise that we'll give you "weekly" or even monthly updates, but I will promise that if there are any big developments you'll be the first to know.
February 27th, 2002, 07:32 PM
...er... that's not to say that anyone but me has even thought of a GBA version. Don't go quoting me.
I know naaar-thing.
It's only 'cos the core Necro-geezers are so busy, that they aren't discussing this with you themselves, and you've got me babbling on at you.
September 15th, 2002, 12:11 PM
Damn - the cobwebs are thick in here!
So I am assuming there have been no big developments since we haven't heard jack in over 7 months? Is this thing going to happen or not? the longer it goes, the less it seems likely.
What do the rest of you think?
September 16th, 2002, 06:05 AM
I notice that a couple of the guys from Mobius are attending the Con.
We may get an update then and hopefully we may even get to see a demo like last year??????
It would be nice to hear something now and again though... ;)
September 17th, 2002, 07:41 AM
"Patience is a virtue"...which it seems our board members were not overly blessed with tongue.gif
September 17th, 2002, 09:09 AM
I'm sure that after KeoghCon2 we'll be able to add more to this... maybe a few attendees would like to post your thoughts after we've been brought up to date?
September 17th, 2002, 12:33 PM
I could tell you what I thought afetr I was demoing it for a while last year, but that wasn't even a test build.... hope we get a GC version!"
only time will tell!
November 26th, 2002, 11:18 AM
According to EDGE ( A video games Mag ) this game is due sometime in the 4th quater of 2003
November 26th, 2002, 12:45 PM
that's a while off. wow.
November 26th, 2002, 03:01 PM
Going from what Ian from Mobius said at KC2, that sounds about right.
March 2nd, 2003, 03:47 AM
Well, once again, after a long hiatus, I wonder if this thread can get any new information...
Has ANYONE heard anything about this game anywhere?
I've scanned the web recently including many gaming sites and I haven't been able to find a single blip of information. Wouldn't a good way to get people interested in a game that is supposedly coming out within a year's time be to inform people of what it will be like?
I have a strange feeling the Necroscope game will end up like Titanium Angels... a lot of talk and no actual product. I really hope not. Anyone from Mobius care to shed some light on the project?
March 5th, 2003, 07:54 PM
Never heard of the game apart from here many eons ago and now these recent posts.I was not attending the last con thinking it was a non starter though i hope not i love to have it on game. :D
Enter of your own free will
April 6th, 2003, 08:46 AM
See Silky's post in Everything Else Lumley forum for the status of the game under the heading "Necroscope CD-ROM."
What a shame....
April 17th, 2003, 03:50 PM
Why does this not surprise me
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